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How to monetize your user base – part 2: business models for social networks
This post emerged as the second part of the answer to the initial question of a fellow business developer at a large non-US social network: “how can we better monetize our social network“. As I’ve mentioned in the first part, there are several important questions to be asked before focusing on finding answers to the monetization question. The first and foremost question is: do you have a viable business model in place. Many companies that have successfully acquired a larger user base struggle because in fact they do not. In the previous post I have guided you through an action plan and now let’s look at the question “where can I build a business model for my social network” as opposed to “where can I monetize”.
Monetizing means either optimizing a currently working business model or adding new revenue streams. In the former case, monetization is often an issue of either adding value added features to improve conversion or add a differentiated product, or plain and simply an issue of setting up and improving marketing and sales. In the latter case, monetization is again very close to finding a viable business model – exactly what this post is all about.
Let’s start by looking at the business models of some of the currently dominant social networks. The estimates of the revenue contributions are mine – some of them grounded in conversations with founders or executives of those networks, others grounded in personal guesstimates. Let me know if you have more accurate data and I’ll love to include it!
Let’s now focus on the major revenue streams and identify how to build a business model. The major revenue streams are subscription, advertisement/promotion and marketplaces (this includes virtual goods).
Subscription
A subscription model always centers around a core value which usually profits from the characteristically present network effects. At XING and Linkedin for example, a core value is finding people, since social networks are at the core a people directory that facilitate connections and communication. Subscription models successfully place restrictions on either fundamentals or on virtual factors. Fundamentals are e.g. restricted search results, restricted access to people data, or restricted communication. Virtual factors include things like status in the network (e.g. ambassador badges etc.). Foursquare is doing a pretty good job currently at establishing core virtual factors that might be monetized at one point.
There is an interesting twist on a subscription model: the core user is not necessary the target subscriber. The target subscribers are from specific user segments that particularly benefit from the value created by the network. For example, recruiters get a huge resource and it comes almost for free (compared to e.g. access to traditional people databases).
Considerations:
In the search for a viable market in establishing subscription plans, these considerations may help:
Some pitfalls to watch out for:
Advertising/Promotion:
Advertisement performance has suffered because of a very low purchasing intent of consumers while on the site. I would say the CPM is dependent on two factors: First, the average purchasing intent of the site visitor/user and second the purchasing power per user. You can break this down into user segments you are serving to get a better picture of your earnings potential in advertisement. Andrew Chen has a great piece on monetizing via ads in which he identifies 5 factors that determine your advertising CPM rates. Great read! Evaluate a possible average CPM, then multiply this by the relevant page views (only page views from sites where you will serve ads).
Considerations:
In the search for a viable market in establishing advertisement/promotion models, these considerations may help:
Some pitfalls to watch out for:
Marketplaces:
The best example for successfully established marketplaces are the jobs marketplaces from Linkedin and XING. Both networks have created an intersection for supply and demand that fits to their site culture. While these “classifieds”-like markets are more traditional, they typically scale well in a sales organization. Sales comes at the expense of margins, of course, but there might be other models you can play with that will compensate some of that. In the Asian markets, networks like Tencent, Mobage-town and gree.com have a lot of fun with virtual gifts marketplaces. Facebook’s revenue from virtual gift is rumored to be in the several millions as well. While virtual gifts may not work in all environments, they are awesome in terms of margins – and good margins are awesome for nice valuations.
Considerations:
In the search for a viable market in establishing marketplaces, these considerations may help:
Pitfalls Marketplaces
Although I know the above offers just a limited view on many more aspects, I think there are some good starting points. So what do you think, are there other considerations that should be included (I’m sure there are many!)? Did you make any experiences which should be added to the pitfalls for each model? Have you heard of other models that perform well as business models? Please let me know in the comments!